
Occasionally, a wandering deer will pause and bow its head as if to graze. Typically they stick to a defined area, wandering about randomly within its invisible borders. Frozen carcasses are more difficult to quarter.ĭeer have two paces: walking and fleeing. The quarters are heavier due to the inclusion of parts not otherwise used, but this does make for easier transport and less time at the site. Starting a fire near a frozen carcass will thaw it.Ī carcass can also be quartered into bags of meat to be taken elsewhere for harvesting.

Meat left on the carcass decays quickly, regardless of the carcass freezing. Carcasses will slowly freeze, increasing the time needed for the player to harvest its contents. This is most useful for keeping them in sight during bleedout from a gunshot or arrow wound, as it is not currently possible to take down prey with close-quarters attacks.Ī fresh deer carcass contains between 8.0 and 10.0 kg of raw meat, as well as two guts and one Deer Hide. Oddly, the player's sprint ability is actually sufficient to almost keep pace with a running deer. Additionally deerskin boots and deerskin pants can be crafted from the animals' cured hides and their cured guts may be employed in constructing several useful items.

Acquiring a deer for yourself may require stealing a fresh kill from a hungry wolf, particularly early in a the game.ĭeer are a great source of food, typically yielding more than 9kg of nutritious meat. Wolves are the main predator of deer and will chase them down on sight. They spend much of their time meandering through the snow but will bound away whenever they detect the slightest hint of danger. Deer are timid wanderers that can be found in all main regions, as well as in some transition zones.
