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Morrowind running fatigue mod
Morrowind running fatigue mod






morrowind running fatigue mod

Fixes player spell deselection when an NPC unequips / uses up a magical item. Doubles the world map size in order to cover additional landmasses introduced by mods. Additional information on some MCP fixes that have been implemented can be found scattered around the Research pages until they are added here.

morrowind running fatigue mod morrowind running fatigue mod

Saving/loading should not trigger auto calculation in OpenMW. This didn't work for clothing or bracers. Implemented as an optional setting in OpenMW. When a lockpick or probe was equipped, GetWeaponType would return 0, the same as if a short blade was equipped. Makes all text and icons as sharp as the source textures. Once you have extracted the download, you will need to copy over all of the files into your Data Files folder. This feature/fix will not be implemented because either OpenMW provides a better solution to achieve the same functionality or it is not possible to properly implement the feature in OpenMW. Fixes Disintegrate Weapon effect to also apply to weapons with full condition. No longer causes a check for fall damage if cast while swimming. 2.4 (or later) including script parser and data fixes, Mod specific:Service Refusal Filtering and all Bug fixes. Fixes menu to not show Next Rank line for factions with less than 10 ranks if you already are at the highest rank. A few small extensions or modifications to the graphical part of Morrowind's engine. Corrects particles peeling away from weapons and projectiles. This fix does not change your stats if you are already a vampire.

morrowind running fatigue mod

Fixes an issue with actors teleported in with PositionCell that prevented NPC scripting from running correctly, and properly activates actor collision when an actor is moved to the current cell. Fixes the mod matching system, to avoid many sources of game corruption. Allows mods to include cutscenes up to 2048x1024 instead of a maximum 640x480. Fix any bugs in the quests that make them impossible to complete or skip you ahead. Increases the spell magnitude limit from 100 to 500. Calm humanoid and calm creature force the target out of combat, whatever the magnitude of the spell.








Morrowind running fatigue mod